(PROMPT) LUTA GRÁFICO DE JOGOS – SEEDANCE 2.5 PROMPT LUTA VIDEO GAME Use the uploaded portrait photo as the **PRIMARY FACE AND IDENTITY REFERENCE** for the protagonist. Create a **30-second photorealistic cinematic AAA fighting-game trailer** in which **Carlos Alberto B. is mysteriously transported into an original supernatural Nordic fighting universe**. The universe combines: * ancient Nordic mythology * dark fantasy * mystical warriors * magical runes * frozen temples * fire arenas * underground tournaments * giant mythical fighters * photorealistic videogame graphics The video should feel like a compilation of the most spectacular gameplay moments from an original next-generation fighting game. Do NOT reference or reproduce any existing fighting-game franchise, title, logo, recognizable character, costume or arena. All enemies must be completely original. Carlos fights sequentially against: **VARGR → SKADI → HROTHGAR** Carlos Alberto B. MUST WIN EVERY FIGHT. # CARLOS ALBERTO B. — CHARACTER CONSISTENCY Preserve the uploaded person's identity with extremely high consistency. Maintain: * same facial proportions * same eyes * same eyebrows * same nose * same lips * same beard * same shaved / very short hairstyle * same skin tone * same age * realistic facial anatomy * same recognizable person in every shot Character name displayed in the game: **CARLOS ALBERTO B.** Carlos is a modern street fighter transported into an ancient mystical Nordic tournament. Appearance: * basic black T-shirt without any logo * progressive battle damage * ripped blue jeans * dirt * dust * old white sneakers * sweat * small scratches * minor bruises * realistic athletic build * no armor * no helmet * no mask Combat style combines: * boxing * kickboxing * street fighting * elbows * knees * spinning kicks * evasive dodges * explosive counters * aerial attacks # OPPONENT 1 — VARGR, THE ASH HUNTER Original Nordic mystical fire warrior. Appearance: * tall athletic build * dark burnt-steel armor * black leather * wolf fur around shoulders * glowing orange Nordic-style runes * ancient scarred armor * partially visible face * glowing ember eyes * chains wrapped around both forearms * burning particles surrounding his body Abilities: * flaming fists * chain attacks * supernatural fire waves * explosive punches * burning ground attacks HUD: **VARGR** # OPPONENT 2 — SKADI, THE FROST WARDEN Original mystical frost warrior. Appearance: * silver and blue Nordic armor * fur elements * glowing cyan runes * frost-covered shoulder armor * pale cold skin * glowing icy eyes * frozen mist constantly surrounding the body Abilities: * freezing energy * ice projectiles * frozen ground attacks * magical ice blades * frost shield * explosive frozen special attacks HUD: **SKADI** # OPPONENT 3 — HROTHGAR, THE RUNIC TITAN Original giant Nordic boss. Appearance: * massive muscular body * much taller than Carlos * huge proportions * ancient stone-and-metal armor * giant fur cape * glowing golden runes across chest and arms * scarred skin * ceremonial Nordic helmet * supernatural rune energy * intimidating boss presence Abilities: * enormous punches * four-hit crushing combinations * ground slams * grabs * magical shockwaves * rune explosions * devastating boss special attacks HUD: **HROTHGAR** # GRAPHICAL STYLE Visual target: **photorealistic Unreal Engine-style next-generation AAA videogame graphics.** Extremely detailed: * cinematic 4K appearance * realistic skin * pores * sweat * realistic facial expressions * realistic cloth simulation * physical muscle deformation * detailed environments * dynamic fire * ice * snow * smoke * fog * sparks * glowing runes * magical particles * destruction simulation * ray-traced reflections * cinematic lighting * realistic shadows * depth of field * dramatic rim lights * physically believable motion blur The result must unmistakably feel like: **AAA gameplay combined with cinematic in-engine sequences.** Not live-action. Not cosplay. Not a normal film. # FIGHTING GAME HUD Persistent professional fighting-game interface. Top left: portrait/icon + **CARLOS ALBERTO B.** Top right: current enemy name. Include: * animated health bars * timer * round indicator * energy meter * combo counter * hit counter * critical-hit indicators * counter indicators * special-move notifications * K.O. graphic Life bars must react to attacks. Carlos's bar decreases slightly when hit. Opponent bars decrease dramatically during Carlos's combos. Display dynamically: **3 HIT COMBO** **5 HIT COMBO** **8 HIT COMBO** **11 HIT COMBO** **CRITICAL HIT** **COUNTER** **SPECIAL MOVE** **ULTIMATE READY** # 0–3 SECONDS — CINEMATIC INTRO Start in darkness. Deep Nordic horn. Low cinematic rumble. Ancient runes slowly illuminate. Reveal a gigantic underground Nordic colosseum. Stone arena. Huge rune-covered statues. Fire pits. Metal gates. Snow entering through the open roof. Volumetric smoke. Thousands of spectators. Crowd screaming. Torches. People raising their arms. Many spectators recording the fight using **modern smartphones**. Close-up of modern phones displaying the arena on their screens. Camera flies rapidly through the crowd. Moves toward Carlos Alberto B. Low-angle reveal. Carlos raises his fists. Black battle-damaged shirt. Ripped jeans. Old white sneakers. HUD activates. **CARLOS ALBERTO B.** Then: **ROUND 1** **FIGHT!** Heavy bass drop. # 3–10 SECONDS — VARGR BATTLE HUD: **CARLOS ALBERTO B. VS VARGR** Vargr rushes forward. His fists burst into flames. Traditional fighting-game side camera. He attacks rapidly. Carlos blocks. Sparks. Vargr attempts a flaming kick. Carlos ducks. Immediate speed ramp. Carlos counterattacks: left body hook → right cross → elbow → knee → spinning back kick. HUD: **5 HIT COMBO** Vargr's life bar falls. Vargr jumps backward. Ancient runes beneath him glow. He unleashes a large supernatural fire wave. Carlos narrowly dodges. Extreme slow motion. Fire passes centimeters behind Carlos's face. Heat distortion. Floating embers. Detailed facial expression. Instant return to full speed. Carlos charges. **COUNTER!** Two punches → body knee → spinning elbow → jumping kick. HUD: **9 HIT COMBO** Carlos activates his energy. HUD: **SPECIAL MOVE** Camera rotates approximately 180 degrees. Carlos lands a devastating uppercut. Extreme slow motion at impact. Fire particles explode. Shockwave. Vargr flies through a burning wooden structure. His life reaches zero. **K.O.** Crowd explodes with excitement. # 10–18 SECONDS — SKADI BATTLE Transition from orange flames into frozen blue mist. Reveal an ancient frozen temple arena. Huge stone pillars. Ice formations. Snowfall. Blue rune lighting. Spectators surrounding elevated balconies. Many still filming with smartphones. HUD: **CARLOS ALBERTO B. VS SKADI** **ROUND 2** Skadi places one hand against the ground. Ice rapidly spreads toward Carlos. Carlos runs and jumps at the final moment. Low-angle camera. Extreme slow motion. Frozen energy travels underneath him. Thousands of ice particles. Carlos flips and lands behind Skadi. Side camera immediately returns. Carlos launches: jab → cross → body hook → elbow → knee → roundhouse → spinning kick. HUD: **7 HIT COMBO** then: **10 HIT COMBO** Skadi's health drops. Skadi creates a glowing ice blade. Attacks Carlos. Carlos blocks. The weapon shatters. Macro slow motion. Ice fragments float around Carlos's face. Skadi unleashes a massive supernatural frost wave. Carlos's energy meter fills completely. HUD: **MAXIMUM ENERGY** **SPECIAL MOVE** Carlos sprints over the frozen floor. Speed ramp: 200% speed → 15% slow motion at impact. Powerful jumping knee. Immediate spinning kick. Circular energy shockwave. Ice floor cracks outward. Skadi flies backward through a frozen wall. Life reaches zero. **K.O.** # 18–27 SECONDS — HROTHGAR BOSS FIGHT Frozen wall collapses. Transition through debris. Reveal the largest arena yet. Ancient underground Nordic colosseum. Massive stone statues. Huge braziers. Fire. Mystical floating runes. The crowd becomes louder. Hrothgar enters. Show his feet first. Camera tilts upward. Reveal his gigantic body. Carlos looks upward. Carlos remains calm and fearless. HUD: **BOSS FIGHT** **CARLOS ALBERTO B. VS HROTHGAR** Hrothgar roars. The arena shakes. He charges. Heavy punches. Carlos blocks left. Right. High. Low. Every block creates: * sparks * dust * bass-heavy impact * subtle camera shake Carlos is pushed backward. His health drops slightly. Hrothgar attempts a crushing grab. Carlos rolls underneath his arm. Carlos attacks from behind. Low kick → body punch → elbow → knee → double punch → spinning heel kick. HUD: **6 HIT COMBO** Carlos continues. Jumping knee → uppercut → flying kick. HUD: **9 HIT COMBO** then: **12 HIT COMBO** Audience loses control. Spectators stand. People shout. Dozens of smartphones are raised. Brief close-up of people recording Carlos's combo. Hrothgar becomes enraged. Golden runes across his body glow intensely. He performs a massive ground slam. A circular magical shockwave destroys the floor. Carlos jumps away. Stone debris flies toward camera. Carlos's energy becomes full. HUD: **ULTIMATE READY** Close-up on Carlos's face. Determined expression. Music suddenly becomes almost silent. Heartbeat. Carlos runs directly toward Hrothgar. Extreme acceleration. Hrothgar attacks. Carlos dodges multiple massive blows. Carlos jumps. At the highest point: TIME ALMOST STOPS. 360-degree cinematic camera orbit. Carlos launches a devastating flying knee into Hrothgar's chest. Golden rune energy explodes. Carlos immediately follows with a spinning aerial kick to the head. Massive shockwave. Ancient statues crack. Ground fractures. Hrothgar is launched backward. He crashes through an enormous rune-covered stone monument. Boss health reaches zero. **K.O.** # 27–30 SECONDS — FINAL TRAILER MONTAGE Extremely fast cinematic montage. Shot 1: Vargr defeated among flames and smoke. Shot 2: Skadi defeated inside shattered ice. Shot 3: Hrothgar defeated beneath broken glowing runes. Cut to Carlos walking toward the camera. Black shirt heavily battle-damaged. Ripped jeans. Dusty old white sneakers. Smoke behind him. Fire on one side. Snow and ice mist on the other. Glowing magical rune particles floating around the arena. Thousands of spectators cheering. Modern smartphones raised everywhere. Low-angle hero shot. HUD transforms. Huge text: **WINNER** Then: **PLAYER 1** Below: **3 WINS** **0 LOSSES** Final close-up of Carlos's face. Strong cinematic rim light. Massive bass impact. Cut to black. # CINEMATIC FIGHT CAMERA RULES Alternate constantly between authentic gameplay and cinematic special-move cameras. Use: * traditional side-view fighting camera * three-quarter gameplay camera * low-angle combat shots * over-the-shoulder shots * wide arena shots * tracking camera * fast dolly-ins * orbiting camera * 180-degree special-move rotations * 360-degree ultimate-move camera * close-ups * impact zooms * short camera shake * dramatic slow motion Do not keep one camera position for the entire video. Every arena must feel visually distinct while belonging to the same videogame universe. # SPEED RAMP REQUIREMENT Speed ramping must be one of the main visual characteristics. Frequently transition: **100% speed → 150–200% acceleration → 10–20% super slow motion at impact → instantaneous acceleration.** During slow-motion moments clearly show: * Carlos's facial expression * sweat * clothing movement * sparks * dust * ice fragments * fire particles * glowing runes * energy distortion * environmental debris # IMPACT EFFECTS For powerful hits use: * shockwaves * sparks * momentary exposure flashes * directional motion blur * dust * fire * shattered ice * stone debris * rune energy * screen shake * subtle chromatic distortion * magical particle explosions Avoid excessive gore. Prioritize spectacular videogame impact. # AUDIO DESIGN Extremely detailed synchronized game audio. Include: * heavy punches * kicks * body impacts * blocking sounds * fighter grunts * footsteps * cloth movement * fast swooshes * fire * explosions * ice cracking * magical energy * rune activation * stone destruction * crowd cheers * crowd screams * arena ambience * bass drops * Nordic drums * cinematic horns * electronic pulses * trailer risers * HUD sounds * combo notifications * special activation * K.O. sound Music: **aggressive Nordic cinematic percussion + dark orchestral trailer music + modern electronic videogame elements.** Increase musical intensity with each opponent. The Hrothgar boss fight must feel like the climax. # CRITICAL CONSISTENCY REQUIREMENTS Carlos Alberto B. MUST preserve the uploaded facial identity throughout all 30 seconds. Never change: * face * facial proportions * age * skin tone * hairstyle * beard * body proportions * core clothing Clothing can progressively accumulate: * dust * sweat * minor tears * battle damage * small scratches but it must remain: **black T-shirt + ripped blue jeans + old white sneakers.** Carlos's face must remain visible in important shots. Never replace Carlos with another fighter. Never add a helmet or mask to Carlos. # MANDATORY STORY CONDITIONS All three original opponents must visibly appear: **VARGR — mystical fire warrior** **SKADI — mystical ice warrior** **HROTHGAR — giant rune-powered Nordic boss** Carlos Alberto B. defeats Vargr. Carlos Alberto B. defeats Skadi. Carlos Alberto B. defeats Hrothgar. Every opponent's health bar reaches zero. Every victory displays: **K.O.** Carlos's health remains above zero. Final score: **3 WINS — 0 LOSSES** No recognizable copyrighted videogame characters, franchise names, logos, costumes or arenas. The final result should look like the **official gameplay reveal trailer of an original photorealistic Nordic dark-fantasy fighting game featuring Carlos Alberto B. as the main playable street fighter**, with realistic reactive health bars, spectacular combos, supernatural special attacks, destructible arenas, excited audiences, smartphone recording, speed ramps and blockbuster videogame cinematography. IA USADA PARA CRIAR O VÍDEO Você também pode gostar Prompt Nanobanana Sentado no Estúdio 09/08/2026 Prompt NanoBanana Homem Aranha 06/08/2026 10 Prompts Dia das Crianças para seu Filho 12/10/2025